Kamis, 30 Oktober 2014

Role-Playing Game

A role-playing game (RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making or character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines.
There are several forms of RPG. The original form, sometimes called the tabletop RPG, is conducted through discussion, whereas in live action role-playing games (LARP) players physically perform their characters' actions. In both of these forms, an arranger called a game master (GM) usually decides on the rules and setting to be used and acts as referee, while each of the other players plays the role of a single character.
Several varieties of RPG also exist in electronic media, such as multi-player text-based MUDs and their graphics-based successors, massively multiplayer online role-playing games (MMORPGs). Role-playing games also include single-player offline role-playing video games in which players control a character or team who undertake quests, and may include capabilities that advance using statistical mechanics. These games often share settings and rules with tabletop RPGs, but emphasize character advancement more than collaborative storytelling.
Despite this variety of forms, some game forms such as trading card games and wargames that are related to role-playing games may not be included. Role-playing activity may sometimes be present in such games, but it is not the primary focus. The term is also sometimes used to describe roleplay simulation games and exercises used in teaching, training, and academic research.

Source: wikipedia

Cosplay

Cosplay (コスプレ), short for costume play, is a performance art in which participants called cosplayers wear costumes and fashion accessories to represent a specific character or idea that is usually identified with a unique name. Cosplayers often interact to create a subculture centered on role play. A broader use of the term cosplay applies to any costumed role play in venues apart from the stage, regardless of the cultural context.
Favorite sources include manga and anime, comic books and cartoons, video games, and live-action films. Any entity that lends itself to dramatic interpretation may be taken up as a subject. Inanimate objects are given anthropomorphic forms and it is not unusual to see genders switched, with women playing male roles and vice versa. There is also a subset of cosplay culture centered on sex appeal, with cosplayers specifically choosing characters that are known for their attractiveness or revealing costumes.
There are social networks and websites centered on cosplay activities, while Internet forums allow cosplayers to share stories, photographs, news, and general information. The rapid growth in the number of people cosplaying as a hobby since 1990 has made the phenomenon a significant aspect of popular culture. This is particularly the case in Asia, where cosplay influences Japanese street fashion.

Animator

An animator is an artist who creates multiple images, known as frames, that give an illusion of movement called animation when displayed in rapid sequence. Animators can work in a variety of fields including film, television, and video games. Animation is closely related to filmmaking and like filmmaking is extremely labor-intensive, which means that most significant works require the collaboration of several animators. The methods of creating the images or frames for an animation piece depends on the animators' artistic styles and their field.
Other artists who contribute to animated cartoons, but who are not animators, include layout artists (who design the backgrounds, lighting, and camera angles), storyboard artists (who draw panels of the action from the script), and background artists (who paint the "scenery"). Animated films share some film crew positions with regular live action films, such as director, producer, sound engineer, and editor, but differ radically in that for most of the history of animation, they did not need most of the crew positions seen on a physical set.
In hand-drawn Japanese animation productions, such as in Hayao Miyazaki's films, the key animator handles both layout and key animation. Some animators in Japan such as Mitsuo Iso take full responsibility for their scenes, making them become more than just the key animator.

Source: wikipedia

Kamis, 23 Oktober 2014

Fate/stay night: Unlimited Blade Works



Fuyuki City, a city surrounded by the ocean and the mountains becomes the setting for an age old ritual. To realize the mythical Holy Grail, which is said to grant any wish from its possessor, seven masters are given seven heroic spirits chosen by the Grail. These heroic spirits or servants are: Saber, Lancer, Archer, Rider, Caster, Assassin and Berserker. Each master will enter into a contract with their assigned servants and battle the other masters and servants to the death until only one pair remains…This is the Holy Grail War.

Producers: ufotable

Genre: Action, Fantasy, Supernatural, Magic, Super Power

Differences in Manga and Comic

Differences with American comics, manga usually read from right to left, in the direction of the Japanese kanji writing. The first known manga created by Suzuki kankei in 1771 titled Mankaku Zuihitsu. Next issue Shiji no yukikai by Saint Kyoden (1798) and the work of Aikawa Minwa hyakujo Manga (1814). But there is also a mention of the manga first appeared in the early 12th century is titled Manga generation Choju jinbutsu giga containing various funny pictures of animals and humans. Manga made ​​a lot of these artists to meet almost all the requirements of the manga. Simple, has a story in it, and have an artistic image.
At first, the Japanese comic style greatly influenced American. This is seen from the comics of Osamu Tezuka highly artificial style of Walt Disney. He adapted the American comic character's face, such as eyes, mouth, eyebrows, and nose. Some comics are very well known and has been filmed is: Kimba the White Lion, Black Jack, and Astro Boy. Expertise Osamu Tezuka manga making a studied make the mangaka. Some of his students are Shotaro Ishinomori, Fujio Akatsuka, and Fujiko Fujio famous with Doraemonnya. Osamu Tezuka is one of the most influenced the development of the manga.
Manga began to find his trademark after the second world war. One of its pioneers was Fujiko Fujio successful with Doraemon. Characteristic that includes character face and storytelling. The characters are now big-eyed manga, has a smooth face with rounded cheeks, narrow nose and thin lips. The background picture was made ​​as natural as possible. The mangaka known to be very detail-oriented. It is said that they are willing to take pictures of an object multiple times from different angles to get the 'feel' of the place. If previous comic sheet consists of only four picture box, image box manga can be more than that. The mangaka trying to make the picture move. That's why they sometimes make up to ten boxes of manga images on a single sheet to get the impression of movement. Make us as if he was watching cartoons while reading manga.
Manga to be one of the best-selling book in Japan. Manga magazines with a circulation of over one million copies per week. Doraemon comics even exceeded 10 million copies per edition. So love Japanese manga, underground comics can only sell up to four hundred thousand copies per edition.
Not only popular in Japan, manga lovers come from all over the world. The fans of this manga form clubs and create your own website. They also often get together to discuss manga with characters wearing costumes manga idol. In Japan, they use the Harajuku street parade costumes for the manga every day. Well, amazingly so, so love them in the manga.

Art

Art is a diverse range of human activities and the products of those activities; this article focuses primarily on the visual arts, which includes the creation of images or objects in fields including painting, sculpture, printmaking, photography, and other visual media. Architecture is often included as one of the visual arts; however, like the decorative arts, it involves the creation of objects where the practical considerations of use are essential—in a way that they usually are not in a painting, for example. Music, theatre, film, dance, and other performing arts, as well as literature and other media such as interactive media, are included in a broader definition of art or the arts. Until the 17th century, art referred to any skill or mastery and was not differentiated from crafts or sciences. In modern usage after the 17th century, where aesthetic considerations are paramount, the fine arts are separated and distinguished from acquired skills in general, such as the decorative or applied arts.
Art may be characterized in terms of mimesis (its representation of reality), expression, communication of emotion, or other qualities. During the Romantic period, art came to be seen as "a special faculty of the human mind to be classified with religion and science". Though the definition of what constitutes art is disputed and has changed over time, general descriptions mention an idea of imaginative or technical skill stemming from human agency and creation.
The nature of art, and related concepts such as creativity and interpretation, are explored in a branch of philosophy known as aesthetics.

Source: wikipedia.org

Kamis, 16 Oktober 2014

Doujinshi

Doujinshi, produced by small publishers outside of the mainstream commercial market, resemble in their publishing small-press independently published comic books in the United States. Comiket, the largest comic book convention in the world with around 500,000 visitors gathering over three days, is devoted to dōjinshi. While they most often contain original stories, many are parodies of or include characters from popular manga and anime series. Some dōjinshi continue with a series' story or write an entirely new one using its characters, much like fan fiction. In 2007, dōjinshi sold for 27.73 billion yen (245 million USD). In 2006 they represented about a tenth of manga books and magazines sales.

Source: wikipedia.org

Manga

Manga (漫画 Manga) are comics created in Japan, or by Japanese creators in the Japanese language, conforming to a style developed in Japan in the late 19th century. They have a very long and complex pre-history in earlier Japanese Art.
In Japan, people of all ages read manga. The medium includes works in a broad range of genres: action-adventure, romance, sports and games, historical drama, comedy, science fiction and fantasy, mystery, suspense, detective, horror, sexuality, and business/commerce, among others. Since the 1950s, manga has steadily become a major part of the Japanese publishing industry, representing a ¥406 billion market in Japan in 2007 (approximately $3.6 billion) and ¥420 billion ($5.5 billion) in 2009. Manga have also gained a significant worldwide audience. In Europe and the Middle East the market is worth $250 million. In 2008, in the U.S. and Canada, the manga market was valued at $175 million. The markets in France and the United States are about the same size. Manga stories are typically printed in Black and White, although some full-color manga exist (e.g. Colorful). In Japan, manga are usually serialized in large manga magazines, often containing many stories, each presented in a single episode to be continued in the next issue. If the series is successful, collected chapters may be republished in tankoubon volumes, frequently but not exclusively, paperback books.[9] A manga artist (mangaka in Japanese) typically works with a few assistants in a small studio and is associated with a creative editor from a commercial publishing company. If a manga series is popular enough, it may be animated after or even during its run. Sometimes manga are drawn centering on previously existing live-action or animated films.
The term manga (kanji: 漫画; hiragana: まんが; katakana: マンガ;) is a Japanese word referring both to comics and cartooning. "Manga" as a term used outside Japan refers specifically to comics originally published in Japan.
Manga-influenced comics, among original works, exist in other parts of the world, particularly in China, Hong Kong, and Taiwan ("manhua"), and South Korea ("manhwa"). In France, "la nouvelle manga" has developed as a form of bande dessinée comics drawn in styles influenced by manga. There are also OEL manga in America too.

Source: wikipedia.org

Anime

Anime (Japanese: アニメ) are Japanese animated productions usually featuring hand-drawn or computer animation. The word is the abbreviated pronunciation of "animation" in Japanese, where this term references all animation. In other languages, the term is defined as animation from Japan or as a Japanese-disseminated animation style often characterized by colorful graphics, vibrant characters and fantastic themes. Arguably, the stylization approach to the meaning may open up the possibility of anime produced in countries other than Japan. For simplicity, many Westerners strictly view anime as an animation product from Japan.
The earliest commercial Japanese animation dates to 1917, and production of anime works in Japan has since continued to increase steadily. The characteristic anime art style emerged in the 1960s with the works of Osamu Tezuka and spread internationally in the late twentieth century, developing a large domestic and international audience. Anime is distributed theatrically, by television broadcasts, directly to home media, and over the internet and is classified into numerous genres targeting diverse broad and niche audiences.
Anime is a diverse art form with distinctive production methods and techniques that have been adapted over time in response to emergent technologies. The production of anime focuses less on the animation of movement and more on the realism of settings as well as the use of camera effects, including panning, zooming and angle shots. Diverse art styles are used and character proportions and features can be quite varied, including characteristically large emotive or realistically sized eyes.
The anime industry consists of over 430 production studios including major names like Studio Ghibli, Gainax, and Toei Animation Despite having a fraction of the domestic film market, anime achieves a majority of DVD sales and has been an international success after the rise of televised English dubs. This rise in international popularly has resulted in non-Japanese productions using the anime art style, but these works have been defined asanime-influenced animation by both fans and the industry.

Source: wikipedia.org
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